This commit is contained in:
Bartkk
2025-04-07 22:37:52 +02:00
commit 53b264e4d9
9 changed files with 2567 additions and 0 deletions

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.gitignore vendored Normal file
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build/
.ninja_deps
.ninja_log

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build.ninja Normal file
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libs = -lwayland-client -lwayland-egl -lEGL -lGL -lGLEW -ggdb -lxkbcommon
cflags = -ggdb
rule cc-bin
description = CC $out
command = gcc -Ibuild $libs $cflags $in -o $out
rule protocol-header
description = PROTO-H $out
command = wayland-scanner client-header $in $out
rule protocol-code
description = PROTO-C $out
command = wayland-scanner private-code $in $out
rule gen-shaders
description = SHADERS $in
command = ./gen-shaders.sh
build build/doomer : cc-bin main.c build/wlr-layer-shell-unstable-v1.c build/wlr-screencopy-unstable-v1.c build/xdg-shell.c | build/wlr-layer-shell-unstable-v1.h build/wlr-screencopy-unstable-v1.h build/shaders.h
build build/shaders.h : gen-shaders shaders/vertex.glsl shaders/fragment.glsl
build build/wlr-layer-shell-unstable-v1.c : protocol-code protocols/wlr-layer-shell-unstable-v1.xml
build build/wlr-layer-shell-unstable-v1.h : protocol-header protocols/wlr-layer-shell-unstable-v1.xml
build build/wlr-screencopy-unstable-v1.c : protocol-code protocols/wlr-screencopy-unstable-v1.xml
build build/wlr-screencopy-unstable-v1.h : protocol-header protocols/wlr-screencopy-unstable-v1.xml
build build/xdg-shell.c : protocol-code protocols/xdg-shell.xml
default build/doomer

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#!/usr/bin/env sh
echo "" > build/shaders.h
echo "const char* vertexShaderSource = " >> build/shaders.h
sed 's/.*/"&\\n"/' shaders/vertex.glsl >> build/shaders.h
echo ";" >> build/shaders.h
echo "const char* fragmentShaderSource = " >> build/shaders.h
sed 's/.*/"&\\n"/' shaders/fragment.glsl >> build/shaders.h
echo ";" >> build/shaders.h

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#define _GNU_SOURCE
#include <EGL/egl.h>
#include <GL/glew.h>
#include <GL/gl.h>
#include <assert.h>
#include <linux/input-event-codes.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/mman.h>
#include <unistd.h>
#include <wayland-client-protocol.h>
#include <wayland-client.h>
#include <wayland-egl-core.h>
#include <wayland-egl.h>
#include <wayland-util.h>
#include <xkbcommon/xkbcommon-keysyms.h>
#include <xkbcommon/xkbcommon-names.h>
#include <xkbcommon/xkbcommon.h>
#include "wlr-layer-shell-unstable-v1.h"
#include "wlr-screencopy-unstable-v1.h"
#include "shaders.h"
static struct wl_display *display;
static EGLDisplay *eglDisplay;
static struct wl_compositor *compositor;
static struct wl_shm *shm;
static struct zwlr_layer_shell_v1 *layerShell;
static struct zwlr_screencopy_manager_v1 *scManager;
static struct wl_seat *seat;
static struct wl_pointer *pointer;
static struct wl_keyboard *keyboard;
static struct wl_output *output;
static struct xkb_context *xkb;
static struct xkb_keymap *keymap;
static struct xkb_state *xkbState;
static int pointerX, pointerY;
static bool dragging = false;
static int dragStartX = 0;
static int dragStartY = 0;
bool running = true;
static struct wl_surface *surface;
static struct zwlr_layer_surface_v1 *layerSurface;
static struct wl_egl_window *eglWindow;
static EGLSurface eglSurface;
static EGLContext eglContext;
static GLuint vertexShader, fragmentShader, shaderProgram;
static GLuint vao;
static GLuint texture;
static struct {
int width, height, stride;
uint8_t *data;
bool ready;
} screenshot;
static struct {
float zoom;
float x, y;
} camera;
float flashlightRadius = 50.0f;
bool flashlightEnabled = false;
bool gridEnabled = false;
void noop() {}
void registry_add(void *data, struct wl_registry *registry, uint32_t name,
const char *interface, uint32_t version) {
if (!strcmp(interface, "wl_compositor")) {
compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1);
} else if (!strcmp(interface, "zwlr_layer_shell_v1")) {
layerShell =
wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 1);
} else if (!strcmp(interface, "wl_seat")) {
seat = wl_registry_bind(registry, name, &wl_seat_interface, 1);
} else if (!strcmp(interface, "zwlr_screencopy_manager_v1")) {
scManager = wl_registry_bind(registry, name,
&zwlr_screencopy_manager_v1_interface, 1);
} else if (!strcmp(interface, "wl_output")) {
output = wl_registry_bind(registry, name, &wl_output_interface, 1);
} else if (!strcmp(interface, "wl_shm")) {
shm = wl_registry_bind(registry, name, &wl_shm_interface, 1);
}
}
static struct wl_registry_listener registry_listener = {.global = &registry_add,
.global_remove = &noop};
void layer_surface_configure(void *data, struct zwlr_layer_surface_v1 *surface,
uint32_t serial, uint32_t width, uint32_t height) {
printf("Layer surface configure: %d %d\n", width, height);
zwlr_layer_surface_v1_ack_configure(surface, serial);
wl_egl_window_resize(eglWindow, width, height, 0, 0);
};
static struct zwlr_layer_surface_v1_listener layer_surface_listener = {
.configure = &layer_surface_configure, .closed = &noop};
void pointer_motion(void *data, struct wl_pointer *pointer, uint32_t time,
wl_fixed_t surface_x, wl_fixed_t surface_y) {
pointerX = wl_fixed_to_int(surface_x);
pointerY = wl_fixed_to_int(surface_y);
if (dragging) {
float deltaX = (dragStartX / camera.zoom) - (pointerX / camera.zoom);
float deltaY = (dragStartY / camera.zoom) - (pointerY / camera.zoom);
dragStartX = pointerX;
dragStartY = pointerY;
camera.x += deltaX;
camera.y += deltaY;
}
}
void pointer_axis(void *data, struct wl_pointer *pointer, uint32_t time,
uint32_t axis, wl_fixed_t value) {
float scroll = wl_fixed_to_double(value);
if (xkb_state_mod_name_is_active(xkbState, XKB_MOD_NAME_CTRL,
XKB_STATE_MODS_EFFECTIVE)) {
flashlightRadius -= scroll;
if (flashlightRadius < 0)
flashlightRadius = 0;
} else {
camera.zoom -= scroll / 150.0f * 8.0f;
if (camera.zoom < 1)
camera.zoom = 1;
}
}
void pointer_button(void *data, struct wl_pointer *pointer, uint32_t serial,
uint32_t time, uint32_t button, uint32_t state) {
if (button == BTN_LEFT) {
if (!dragging) {
dragStartX = pointerX;
dragStartY = pointerY;
}
dragging = state == WL_POINTER_BUTTON_STATE_PRESSED;
}
}
static struct wl_pointer_listener pointer_listener = {.enter = &noop,
.leave = &noop,
.motion = &pointer_motion,
.button = &pointer_button,
.axis = &pointer_axis};
void screencopy_buffer(void *data, struct zwlr_screencopy_frame_v1 *frame,
uint32_t format, uint32_t width, uint32_t height,
uint32_t stride) {
size_t size = stride * height;
int fd = memfd_create("screencopy-shm", 0);
ftruncate(fd, size);
screenshot.data = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
screenshot.width = width;
screenshot.height = height;
struct wl_shm_pool *pool = wl_shm_create_pool(shm, fd, size);
struct wl_buffer *buffer = wl_shm_pool_create_buffer(
pool, 0, width, height, stride, WL_SHM_FORMAT_XRGB8888);
zwlr_screencopy_frame_v1_copy(frame, buffer);
}
void screencopy_ready(void *data, struct zwlr_screencopy_frame_v1 *frame,
uint32_t tv_sec_hi, uint32_t tv_sec_lo,
uint32_t tv_nsec) {
printf("Frame done!\n");
screenshot.ready = true;
}
static struct zwlr_screencopy_frame_v1_listener screencopy_listener = {
.buffer = &screencopy_buffer,
.flags = &noop,
.ready = &screencopy_ready,
.failed = &noop // TODO: error if failed
};
void keyboard_keymap(void *data, struct wl_keyboard *keyboard, uint32_t format,
int32_t fd, uint32_t size) {
void *buf;
buf = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0);
keymap = xkb_keymap_new_from_string(xkb, buf, XKB_KEYMAP_FORMAT_TEXT_V1,
XKB_KEYMAP_COMPILE_NO_FLAGS);
assert(keymap != NULL);
xkbState = xkb_state_new(keymap);
}
void keyboard_key(void *data, struct wl_keyboard *keyboad, uint32_t serial,
uint32_t time, uint32_t key, uint32_t state) {
xkb_keycode_t keycode = key + 8;
printf("key: %d\n", keycode);
xkb_keysym_t keysym = xkb_state_key_get_one_sym(xkbState, keycode);
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
if (keysym == XKB_KEY_Escape || keysym == XKB_KEY_q) {
running = false;
} else if (keysym == XKB_KEY_f) {
flashlightEnabled = !flashlightEnabled;
} else if (keysym == XKB_KEY_g) {
gridEnabled = !gridEnabled;
}
}
}
void keyboard_modifiers(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched, uint32_t mods_locked,
uint32_t group) {
xkb_state_update_mask(xkbState, mods_depressed, mods_latched, mods_locked, 0,
0, group);
}
static struct wl_keyboard_listener keyboard_listener = {
.keymap = &keyboard_keymap,
.enter = &noop,
.leave = &noop,
.key = &keyboard_key,
.modifiers = &keyboard_modifiers,
.repeat_info = &noop};
void gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message,
const void *userParam) {
fprintf(stderr, "GL: %s\n", message);
}
void create_window() {
eglDisplay = eglGetDisplay(display);
eglInitialize(eglDisplay, NULL, NULL);
eglBindAPI(EGL_OPENGL_API);
EGLint attributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8, EGL_NONE};
EGLConfig config;
EGLint num_config;
eglChooseConfig(eglDisplay, attributes, &config, 1, &num_config);
eglContext = eglCreateContext(eglDisplay, config, EGL_NO_CONTEXT, NULL);
surface = wl_compositor_create_surface(compositor);
eglWindow = wl_egl_window_create(surface, 1920, 1080);
eglSurface = eglCreateWindowSurface(eglDisplay, config,
(EGLNativeWindowType)eglWindow, NULL);
eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);
layerSurface = zwlr_layer_shell_v1_get_layer_surface(
layerShell, surface, NULL, ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, "doomer");
zwlr_layer_surface_v1_set_anchor(layerSurface,
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
zwlr_layer_surface_v1_set_exclusive_zone(layerSurface, -1);
zwlr_layer_surface_v1_set_keyboard_interactivity(
layerSurface, ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE);
zwlr_layer_surface_v1_add_listener(layerSurface, &layer_surface_listener,
NULL);
wl_surface_commit(surface);
wl_display_roundtrip(display);
GLenum err = glewInit();
if (err != GLEW_OK) {
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
}
}
void compile_shader(unsigned int shader, const char *code, int size) {
glShaderSource(shader, 1, &code, &size);
glCompileShader(shader);
int success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
char infoLog[512];
glGetShaderInfoLog(shader, 512, NULL, infoLog);
fprintf(stderr, "Shader compilation error: %s\n", infoLog);
exit(1);
}
}
void init_shaders() {
vertexShader = glCreateShader(GL_VERTEX_SHADER);
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
compile_shader(vertexShader, vertexShaderSource, strlen(vertexShaderSource));
compile_shader(fragmentShader, fragmentShaderSource,
strlen(fragmentShaderSource));
shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
int success;
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
char infoLog[512];
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
fprintf(stderr, "Shader linking error: %s\n", infoLog);
exit(1);
}
glUseProgram(shaderProgram);
}
void draw_window() {
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(shaderProgram);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glUniform1f(glGetUniformLocation(shaderProgram, "cameraScale"), camera.zoom);
glUniform2f(glGetUniformLocation(shaderProgram, "cameraPos"), camera.x,
camera.y);
glUniform1f(glGetUniformLocation(shaderProgram, "flRadius"),
flashlightRadius);
glUniform1f(glGetUniformLocation(shaderProgram, "flShadow"),
flashlightEnabled ? 0.7 : 0.0);
glUniform1i(glGetUniformLocation(shaderProgram, "gridEnabled"), gridEnabled);
glUniform2f(glGetUniformLocation(shaderProgram, "windowSize"), 1920, 1080);
glUniform2f(glGetUniformLocation(shaderProgram, "screenshotSize"),
screenshot.width, screenshot.height);
glUniform2f(glGetUniformLocation(shaderProgram, "cursorPos"), pointerX,
pointerY);
glBindVertexArray(vao);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, NULL);
glBindVertexArray(0);
eglSwapBuffers(eglDisplay, eglSurface);
}
int main() {
camera.zoom = 1.0f;
xkb = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
assert(xkb != NULL);
display = wl_display_connect(NULL);
assert(display != NULL);
struct wl_registry *registry = wl_display_get_registry(display);
wl_registry_add_listener(registry, &registry_listener, NULL);
wl_display_roundtrip(display);
pointer = wl_seat_get_pointer(seat);
keyboard = wl_seat_get_keyboard(seat);
wl_keyboard_add_listener(keyboard, &keyboard_listener, NULL);
wl_pointer_add_listener(pointer, &pointer_listener, NULL);
// Start output capture
struct zwlr_screencopy_frame_v1 *screencopyFrame =
zwlr_screencopy_manager_v1_capture_output(scManager, 0, output);
zwlr_screencopy_frame_v1_add_listener(screencopyFrame, &screencopy_listener,
NULL);
create_window();
init_shaders();
// Enable OpenGL debug printing
glDebugMessageCallback(gl_debug_callback, NULL);
glEnable(GL_DEBUG_OUTPUT);
// Wait for the screenshot to be ready
while (!screenshot.ready) {
printf("wait...\n");
wl_display_dispatch(display);
}
float w = 1920, h = 1080;
// x y z u v
GLfloat vertices[] = {
w, 0, 0.0, 1.0, 1.0, // Top right
w, h, 0.0, 1.0, 0.0, // Bottom right
0, h, 0.0, 0.0, 0.0, // Bottom left
0, 0, 0.0, 0.0, 1.0 // Top left
};
GLuint indices[] = {0, 1, 3, 1, 2, 3};
GLuint vbo, ebo;
glGenVertexArrays(1, &vao);
glGenBuffers(1, &vbo);
glGenBuffers(1, &ebo);
glBindVertexArray(vao);
// VBO for vertices
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
// EBO for indices
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
GL_STATIC_DRAW);
// x y z u v
GLsizei stride = 5 * sizeof(GLfloat);
// Position
glVertexAttribPointer(0, 3, GL_FLOAT, false, stride, NULL);
glEnableVertexAttribArray(0);
// UV
glVertexAttribPointer(1, 2, GL_FLOAT, false, stride,
(const void *)(3 * sizeof(GLfloat)));
glEnableVertexAttribArray(1);
glEnable(GL_TEXTURE_2D);
// Convert texture from XRGB to RGB
uint8_t converted[screenshot.width * screenshot.height * 3];
for (size_t i = 0; i < (screenshot.width * screenshot.height); i++) {
converted[3 * i + 0] = screenshot.data[4 * i + 2];
converted[3 * i + 1] = screenshot.data[4 * i + 1];
converted[3 * i + 2] = screenshot.data[4 * i + 0];
}
// Create the texture
glGenTextures(1, &texture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, screenshot.width, screenshot.height, 0,
GL_RGB, GL_UNSIGNED_BYTE, converted);
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
while (running) {
wl_display_dispatch_pending(display);
draw_window();
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="wlr_layer_shell_unstable_v1">
<copyright>
Copyright © 2017 Drew DeVault
Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted
without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission
notice appear in supporting documentation, and that the name of
the copyright holders not be used in advertising or publicity
pertaining to distribution of the software without specific,
written prior permission. The copyright holders make no
representations about the suitability of this software for any
purpose. It is provided "as is" without express or implied
warranty.
THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.
</copyright>
<interface name="zwlr_layer_shell_v1" version="5">
<description summary="create surfaces that are layers of the desktop">
Clients can use this interface to assign the surface_layer role to
wl_surfaces. Such surfaces are assigned to a "layer" of the output and
rendered with a defined z-depth respective to each other. They may also be
anchored to the edges and corners of a screen and specify input handling
semantics. This interface should be suitable for the implementation of
many desktop shell components, and a broad number of other applications
that interact with the desktop.
</description>
<request name="get_layer_surface">
<description summary="create a layer_surface from a surface">
Create a layer surface for an existing surface. This assigns the role of
layer_surface, or raises a protocol error if another role is already
assigned.
Creating a layer surface from a wl_surface which has a buffer attached
or committed is a client error, and any attempts by a client to attach
or manipulate a buffer prior to the first layer_surface.configure call
must also be treated as errors.
After creating a layer_surface object and setting it up, the client
must perform an initial commit without any buffer attached.
The compositor will reply with a layer_surface.configure event.
The client must acknowledge it and is then allowed to attach a buffer
to map the surface.
You may pass NULL for output to allow the compositor to decide which
output to use. Generally this will be the one that the user most
recently interacted with.
Clients can specify a namespace that defines the purpose of the layer
surface.
</description>
<arg name="id" type="new_id" interface="zwlr_layer_surface_v1"/>
<arg name="surface" type="object" interface="wl_surface"/>
<arg name="output" type="object" interface="wl_output" allow-null="true"/>
<arg name="layer" type="uint" enum="layer" summary="layer to add this surface to"/>
<arg name="namespace" type="string" summary="namespace for the layer surface"/>
</request>
<enum name="error">
<entry name="role" value="0" summary="wl_surface has another role"/>
<entry name="invalid_layer" value="1" summary="layer value is invalid"/>
<entry name="already_constructed" value="2" summary="wl_surface has a buffer attached or committed"/>
</enum>
<enum name="layer">
<description summary="available layers for surfaces">
These values indicate which layers a surface can be rendered in. They
are ordered by z depth, bottom-most first. Traditional shell surfaces
will typically be rendered between the bottom and top layers.
Fullscreen shell surfaces are typically rendered at the top layer.
Multiple surfaces can share a single layer, and ordering within a
single layer is undefined.
</description>
<entry name="background" value="0"/>
<entry name="bottom" value="1"/>
<entry name="top" value="2"/>
<entry name="overlay" value="3"/>
</enum>
<!-- Version 3 additions -->
<request name="destroy" type="destructor" since="3">
<description summary="destroy the layer_shell object">
This request indicates that the client will not use the layer_shell
object any more. Objects that have been created through this instance
are not affected.
</description>
</request>
</interface>
<interface name="zwlr_layer_surface_v1" version="5">
<description summary="layer metadata interface">
An interface that may be implemented by a wl_surface, for surfaces that
are designed to be rendered as a layer of a stacked desktop-like
environment.
Layer surface state (layer, size, anchor, exclusive zone,
margin, interactivity) is double-buffered, and will be applied at the
time wl_surface.commit of the corresponding wl_surface is called.
Attaching a null buffer to a layer surface unmaps it.
Unmapping a layer_surface means that the surface cannot be shown by the
compositor until it is explicitly mapped again. The layer_surface
returns to the state it had right after layer_shell.get_layer_surface.
The client can re-map the surface by performing a commit without any
buffer attached, waiting for a configure event and handling it as usual.
</description>
<request name="set_size">
<description summary="sets the size of the surface">
Sets the size of the surface in surface-local coordinates. The
compositor will display the surface centered with respect to its
anchors.
If you pass 0 for either value, the compositor will assign it and
inform you of the assignment in the configure event. You must set your
anchor to opposite edges in the dimensions you omit; not doing so is a
protocol error. Both values are 0 by default.
Size is double-buffered, see wl_surface.commit.
</description>
<arg name="width" type="uint"/>
<arg name="height" type="uint"/>
</request>
<request name="set_anchor">
<description summary="configures the anchor point of the surface">
Requests that the compositor anchor the surface to the specified edges
and corners. If two orthogonal edges are specified (e.g. 'top' and
'left'), then the anchor point will be the intersection of the edges
(e.g. the top left corner of the output); otherwise the anchor point
will be centered on that edge, or in the center if none is specified.
Anchor is double-buffered, see wl_surface.commit.
</description>
<arg name="anchor" type="uint" enum="anchor"/>
</request>
<request name="set_exclusive_zone">
<description summary="configures the exclusive geometry of this surface">
Requests that the compositor avoids occluding an area with other
surfaces. The compositor's use of this information is
implementation-dependent - do not assume that this region will not
actually be occluded.
A positive value is only meaningful if the surface is anchored to one
edge or an edge and both perpendicular edges. If the surface is not
anchored, anchored to only two perpendicular edges (a corner), anchored
to only two parallel edges or anchored to all edges, a positive value
will be treated the same as zero.
A positive zone is the distance from the edge in surface-local
coordinates to consider exclusive.
Surfaces that do not wish to have an exclusive zone may instead specify
how they should interact with surfaces that do. If set to zero, the
surface indicates that it would like to be moved to avoid occluding
surfaces with a positive exclusive zone. If set to -1, the surface
indicates that it would not like to be moved to accommodate for other
surfaces, and the compositor should extend it all the way to the edges
it is anchored to.
For example, a panel might set its exclusive zone to 10, so that
maximized shell surfaces are not shown on top of it. A notification
might set its exclusive zone to 0, so that it is moved to avoid
occluding the panel, but shell surfaces are shown underneath it. A
wallpaper or lock screen might set their exclusive zone to -1, so that
they stretch below or over the panel.
The default value is 0.
Exclusive zone is double-buffered, see wl_surface.commit.
</description>
<arg name="zone" type="int"/>
</request>
<request name="set_margin">
<description summary="sets a margin from the anchor point">
Requests that the surface be placed some distance away from the anchor
point on the output, in surface-local coordinates. Setting this value
for edges you are not anchored to has no effect.
The exclusive zone includes the margin.
Margin is double-buffered, see wl_surface.commit.
</description>
<arg name="top" type="int"/>
<arg name="right" type="int"/>
<arg name="bottom" type="int"/>
<arg name="left" type="int"/>
</request>
<enum name="keyboard_interactivity">
<description summary="types of keyboard interaction possible for a layer shell surface">
Types of keyboard interaction possible for layer shell surfaces. The
rationale for this is twofold: (1) some applications are not interested
in keyboard events and not allowing them to be focused can improve the
desktop experience; (2) some applications will want to take exclusive
keyboard focus.
</description>
<entry name="none" value="0">
<description summary="no keyboard focus is possible">
This value indicates that this surface is not interested in keyboard
events and the compositor should never assign it the keyboard focus.
This is the default value, set for newly created layer shell surfaces.
This is useful for e.g. desktop widgets that display information or
only have interaction with non-keyboard input devices.
</description>
</entry>
<entry name="exclusive" value="1">
<description summary="request exclusive keyboard focus">
Request exclusive keyboard focus if this surface is above the shell surface layer.
For the top and overlay layers, the seat will always give
exclusive keyboard focus to the top-most layer which has keyboard
interactivity set to exclusive. If this layer contains multiple
surfaces with keyboard interactivity set to exclusive, the compositor
determines the one receiving keyboard events in an implementation-
defined manner. In this case, no guarantee is made when this surface
will receive keyboard focus (if ever).
For the bottom and background layers, the compositor is allowed to use
normal focus semantics.
This setting is mainly intended for applications that need to ensure
they receive all keyboard events, such as a lock screen or a password
prompt.
</description>
</entry>
<entry name="on_demand" value="2" since="4">
<description summary="request regular keyboard focus semantics">
This requests the compositor to allow this surface to be focused and
unfocused by the user in an implementation-defined manner. The user
should be able to unfocus this surface even regardless of the layer
it is on.
Typically, the compositor will want to use its normal mechanism to
manage keyboard focus between layer shell surfaces with this setting
and regular toplevels on the desktop layer (e.g. click to focus).
Nevertheless, it is possible for a compositor to require a special
interaction to focus or unfocus layer shell surfaces (e.g. requiring
a click even if focus follows the mouse normally, or providing a
keybinding to switch focus between layers).
This setting is mainly intended for desktop shell components (e.g.
panels) that allow keyboard interaction. Using this option can allow
implementing a desktop shell that can be fully usable without the
mouse.
</description>
</entry>
</enum>
<request name="set_keyboard_interactivity">
<description summary="requests keyboard events">
Set how keyboard events are delivered to this surface. By default,
layer shell surfaces do not receive keyboard events; this request can
be used to change this.
This setting is inherited by child surfaces set by the get_popup
request.
Layer surfaces receive pointer, touch, and tablet events normally. If
you do not want to receive them, set the input region on your surface
to an empty region.
Keyboard interactivity is double-buffered, see wl_surface.commit.
</description>
<arg name="keyboard_interactivity" type="uint" enum="keyboard_interactivity"/>
</request>
<request name="get_popup">
<description summary="assign this layer_surface as an xdg_popup parent">
This assigns an xdg_popup's parent to this layer_surface. This popup
should have been created via xdg_surface::get_popup with the parent set
to NULL, and this request must be invoked before committing the popup's
initial state.
See the documentation of xdg_popup for more details about what an
xdg_popup is and how it is used.
</description>
<arg name="popup" type="object" interface="xdg_popup"/>
</request>
<request name="ack_configure">
<description summary="ack a configure event">
When a configure event is received, if a client commits the
surface in response to the configure event, then the client
must make an ack_configure request sometime before the commit
request, passing along the serial of the configure event.
If the client receives multiple configure events before it
can respond to one, it only has to ack the last configure event.
A client is not required to commit immediately after sending
an ack_configure request - it may even ack_configure several times
before its next surface commit.
A client may send multiple ack_configure requests before committing, but
only the last request sent before a commit indicates which configure
event the client really is responding to.
</description>
<arg name="serial" type="uint" summary="the serial from the configure event"/>
</request>
<request name="destroy" type="destructor">
<description summary="destroy the layer_surface">
This request destroys the layer surface.
</description>
</request>
<event name="configure">
<description summary="suggest a surface change">
The configure event asks the client to resize its surface.
Clients should arrange their surface for the new states, and then send
an ack_configure request with the serial sent in this configure event at
some point before committing the new surface.
The client is free to dismiss all but the last configure event it
received.
The width and height arguments specify the size of the window in
surface-local coordinates.
The size is a hint, in the sense that the client is free to ignore it if
it doesn't resize, pick a smaller size (to satisfy aspect ratio or
resize in steps of NxM pixels). If the client picks a smaller size and
is anchored to two opposite anchors (e.g. 'top' and 'bottom'), the
surface will be centered on this axis.
If the width or height arguments are zero, it means the client should
decide its own window dimension.
</description>
<arg name="serial" type="uint"/>
<arg name="width" type="uint"/>
<arg name="height" type="uint"/>
</event>
<event name="closed">
<description summary="surface should be closed">
The closed event is sent by the compositor when the surface will no
longer be shown. The output may have been destroyed or the user may
have asked for it to be removed. Further changes to the surface will be
ignored. The client should destroy the resource after receiving this
event, and create a new surface if they so choose.
</description>
</event>
<enum name="error">
<entry name="invalid_surface_state" value="0" summary="provided surface state is invalid"/>
<entry name="invalid_size" value="1" summary="size is invalid"/>
<entry name="invalid_anchor" value="2" summary="anchor bitfield is invalid"/>
<entry name="invalid_keyboard_interactivity" value="3" summary="keyboard interactivity is invalid"/>
<entry name="invalid_exclusive_edge" value="4" summary="exclusive edge is invalid given the surface anchors"/>
</enum>
<enum name="anchor" bitfield="true">
<entry name="top" value="1" summary="the top edge of the anchor rectangle"/>
<entry name="bottom" value="2" summary="the bottom edge of the anchor rectangle"/>
<entry name="left" value="4" summary="the left edge of the anchor rectangle"/>
<entry name="right" value="8" summary="the right edge of the anchor rectangle"/>
</enum>
<!-- Version 2 additions -->
<request name="set_layer" since="2">
<description summary="change the layer of the surface">
Change the layer that the surface is rendered on.
Layer is double-buffered, see wl_surface.commit.
</description>
<arg name="layer" type="uint" enum="zwlr_layer_shell_v1.layer" summary="layer to move this surface to"/>
</request>
<!-- Version 5 additions -->
<request name="set_exclusive_edge" since="5">
<description summary="set the edge the exclusive zone will be applied to">
Requests an edge for the exclusive zone to apply. The exclusive
edge will be automatically deduced from anchor points when possible,
but when the surface is anchored to a corner, it will be necessary
to set it explicitly to disambiguate, as it is not possible to deduce
which one of the two corner edges should be used.
The edge must be one the surface is anchored to, otherwise the
invalid_exclusive_edge protocol error will be raised.
</description>
<arg name="edge" type="uint" enum="anchor"/>
</request>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="wlr_screencopy_unstable_v1">
<copyright>
Copyright © 2018 Simon Ser
Copyright © 2019 Andri Yngvason
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="screen content capturing on client buffers">
This protocol allows clients to ask the compositor to copy part of the
screen content to a client buffer.
Warning! The protocol described in this file is experimental and
backward incompatible changes may be made. Backward compatible changes
may be added together with the corresponding interface version bump.
Backward incompatible changes are done by bumping the version number in
the protocol and interface names and resetting the interface version.
Once the protocol is to be declared stable, the 'z' prefix and the
version number in the protocol and interface names are removed and the
interface version number is reset.
</description>
<interface name="zwlr_screencopy_manager_v1" version="3">
<description summary="manager to inform clients and begin capturing">
This object is a manager which offers requests to start capturing from a
source.
</description>
<request name="capture_output">
<description summary="capture an output">
Capture the next frame of an entire output.
</description>
<arg name="frame" type="new_id" interface="zwlr_screencopy_frame_v1"/>
<arg name="overlay_cursor" type="int"
summary="composite cursor onto the frame"/>
<arg name="output" type="object" interface="wl_output"/>
</request>
<request name="capture_output_region">
<description summary="capture an output's region">
Capture the next frame of an output's region.
The region is given in output logical coordinates, see
xdg_output.logical_size. The region will be clipped to the output's
extents.
</description>
<arg name="frame" type="new_id" interface="zwlr_screencopy_frame_v1"/>
<arg name="overlay_cursor" type="int"
summary="composite cursor onto the frame"/>
<arg name="output" type="object" interface="wl_output"/>
<arg name="x" type="int"/>
<arg name="y" type="int"/>
<arg name="width" type="int"/>
<arg name="height" type="int"/>
</request>
<request name="destroy" type="destructor">
<description summary="destroy the manager">
All objects created by the manager will still remain valid, until their
appropriate destroy request has been called.
</description>
</request>
</interface>
<interface name="zwlr_screencopy_frame_v1" version="3">
<description summary="a frame ready for copy">
This object represents a single frame.
When created, a series of buffer events will be sent, each representing a
supported buffer type. The "buffer_done" event is sent afterwards to
indicate that all supported buffer types have been enumerated. The client
will then be able to send a "copy" request. If the capture is successful,
the compositor will send a "flags" event followed by a "ready" event.
For objects version 2 or lower, wl_shm buffers are always supported, ie.
the "buffer" event is guaranteed to be sent.
If the capture failed, the "failed" event is sent. This can happen anytime
before the "ready" event.
Once either a "ready" or a "failed" event is received, the client should
destroy the frame.
</description>
<event name="buffer">
<description summary="wl_shm buffer information">
Provides information about wl_shm buffer parameters that need to be
used for this frame. This event is sent once after the frame is created
if wl_shm buffers are supported.
</description>
<arg name="format" type="uint" enum="wl_shm.format" summary="buffer format"/>
<arg name="width" type="uint" summary="buffer width"/>
<arg name="height" type="uint" summary="buffer height"/>
<arg name="stride" type="uint" summary="buffer stride"/>
</event>
<request name="copy">
<description summary="copy the frame">
Copy the frame to the supplied buffer. The buffer must have the
correct size, see zwlr_screencopy_frame_v1.buffer and
zwlr_screencopy_frame_v1.linux_dmabuf. The buffer needs to have a
supported format.
If the frame is successfully copied, "flags" and "ready" events are
sent. Otherwise, a "failed" event is sent.
</description>
<arg name="buffer" type="object" interface="wl_buffer"/>
</request>
<enum name="error">
<entry name="already_used" value="0"
summary="the object has already been used to copy a wl_buffer"/>
<entry name="invalid_buffer" value="1"
summary="buffer attributes are invalid"/>
</enum>
<enum name="flags" bitfield="true">
<entry name="y_invert" value="1" summary="contents are y-inverted"/>
</enum>
<event name="flags">
<description summary="frame flags">
Provides flags about the frame. This event is sent once before the
"ready" event.
</description>
<arg name="flags" type="uint" enum="flags" summary="frame flags"/>
</event>
<event name="ready">
<description summary="indicates frame is available for reading">
Called as soon as the frame is copied, indicating it is available
for reading. This event includes the time at which the presentation took place.
The timestamp is expressed as tv_sec_hi, tv_sec_lo, tv_nsec triples,
each component being an unsigned 32-bit value. Whole seconds are in
tv_sec which is a 64-bit value combined from tv_sec_hi and tv_sec_lo,
and the additional fractional part in tv_nsec as nanoseconds. Hence,
for valid timestamps tv_nsec must be in [0, 999999999]. The seconds part
may have an arbitrary offset at start.
After receiving this event, the client should destroy the object.
</description>
<arg name="tv_sec_hi" type="uint"
summary="high 32 bits of the seconds part of the timestamp"/>
<arg name="tv_sec_lo" type="uint"
summary="low 32 bits of the seconds part of the timestamp"/>
<arg name="tv_nsec" type="uint"
summary="nanoseconds part of the timestamp"/>
</event>
<event name="failed">
<description summary="frame copy failed">
This event indicates that the attempted frame copy has failed.
After receiving this event, the client should destroy the object.
</description>
</event>
<request name="destroy" type="destructor">
<description summary="delete this object, used or not">
Destroys the frame. This request can be sent at any time by the client.
</description>
</request>
<!-- Version 2 additions -->
<request name="copy_with_damage" since="2">
<description summary="copy the frame when it's damaged">
Same as copy, except it waits until there is damage to copy.
</description>
<arg name="buffer" type="object" interface="wl_buffer"/>
</request>
<event name="damage" since="2">
<description summary="carries the coordinates of the damaged region">
This event is sent right before the ready event when copy_with_damage is
requested. It may be generated multiple times for each copy_with_damage
request.
The arguments describe a box around an area that has changed since the
last copy request that was derived from the current screencopy manager
instance.
The union of all regions received between the call to copy_with_damage
and a ready event is the total damage since the prior ready event.
</description>
<arg name="x" type="uint" summary="damaged x coordinates"/>
<arg name="y" type="uint" summary="damaged y coordinates"/>
<arg name="width" type="uint" summary="current width"/>
<arg name="height" type="uint" summary="current height"/>
</event>
<!-- Version 3 additions -->
<event name="linux_dmabuf" since="3">
<description summary="linux-dmabuf buffer information">
Provides information about linux-dmabuf buffer parameters that need to
be used for this frame. This event is sent once after the frame is
created if linux-dmabuf buffers are supported.
</description>
<arg name="format" type="uint" summary="fourcc pixel format"/>
<arg name="width" type="uint" summary="buffer width"/>
<arg name="height" type="uint" summary="buffer height"/>
</event>
<event name="buffer_done" since="3">
<description summary="all buffer types reported">
This event is sent once after all buffer events have been sent.
The client should proceed to create a buffer of one of the supported
types, and send a "copy" request.
</description>
</event>
</interface>
</protocol>

1383
protocols/xdg-shell.xml Normal file

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shaders/fragment.glsl Normal file
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#version 130
out mediump vec4 color;
in mediump vec2 texcoord;
uniform sampler2D tex;
uniform vec2 cursorPos;
uniform vec2 windowSize;
uniform vec2 screenshotSize;
uniform float flShadow;
uniform float flRadius;
uniform float cameraScale;
uniform bool gridEnabled;
void main()
{
vec4 cursor = vec4(cursorPos.x, windowSize.y - cursorPos.y, 0.0, 1.0);
color = mix(
texture(tex, texcoord), vec4(0.0, 0.0, 0.0, 0.0),
length(cursor - gl_FragCoord) < (flRadius * cameraScale) ? 0.0 : flShadow);
if(gridEnabled){
vec2 uv = texcoord * screenshotSize;
if(fract(uv.x) < 0.04f || fract(uv.y) < 0.04f)
color = vec4(0.0);
}
}

25
shaders/vertex.glsl Normal file
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#version 130
in vec3 aPos;
in vec2 aTexCoord;
out vec2 texcoord;
uniform vec2 cameraPos;
uniform float cameraScale;
uniform vec2 windowSize;
uniform vec2 screenshotSize;
uniform vec2 cursorPos;
vec3 to_world(vec3 v) {
vec2 ratio = vec2(
windowSize.x / screenshotSize.x / cameraScale,
windowSize.y / screenshotSize.y / cameraScale);
return vec3((v.x / screenshotSize.x * 2.0 - 1.0) / ratio.x,
(v.y / screenshotSize.y * 2.0 - 1.0) / ratio.y,
v.z);
}
void main()
{
gl_Position = vec4(to_world((aPos - vec3(cameraPos * vec2(1.0, -1.0), 0.0))), 1.0);
texcoord = aTexCoord;
}