Initial
This commit is contained in:
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@@ -0,0 +1,3 @@
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build/
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.ninja_deps
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.ninja_log
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32
build.ninja
Normal file
32
build.ninja
Normal file
@@ -0,0 +1,32 @@
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libs = -lwayland-client -lwayland-egl -lEGL -lGL -lGLEW -ggdb -lxkbcommon
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cflags = -ggdb
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rule cc-bin
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description = CC $out
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command = gcc -Ibuild $libs $cflags $in -o $out
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rule protocol-header
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description = PROTO-H $out
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command = wayland-scanner client-header $in $out
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rule protocol-code
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description = PROTO-C $out
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command = wayland-scanner private-code $in $out
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rule gen-shaders
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description = SHADERS $in
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command = ./gen-shaders.sh
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build build/doomer : cc-bin main.c build/wlr-layer-shell-unstable-v1.c build/wlr-screencopy-unstable-v1.c build/xdg-shell.c | build/wlr-layer-shell-unstable-v1.h build/wlr-screencopy-unstable-v1.h build/shaders.h
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build build/shaders.h : gen-shaders shaders/vertex.glsl shaders/fragment.glsl
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build build/wlr-layer-shell-unstable-v1.c : protocol-code protocols/wlr-layer-shell-unstable-v1.xml
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build build/wlr-layer-shell-unstable-v1.h : protocol-header protocols/wlr-layer-shell-unstable-v1.xml
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build build/wlr-screencopy-unstable-v1.c : protocol-code protocols/wlr-screencopy-unstable-v1.xml
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build build/wlr-screencopy-unstable-v1.h : protocol-header protocols/wlr-screencopy-unstable-v1.xml
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build build/xdg-shell.c : protocol-code protocols/xdg-shell.xml
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default build/doomer
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9
gen-shaders.sh
Executable file
9
gen-shaders.sh
Executable file
@@ -0,0 +1,9 @@
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#!/usr/bin/env sh
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echo "" > build/shaders.h
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echo "const char* vertexShaderSource = " >> build/shaders.h
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sed 's/.*/"&\\n"/' shaders/vertex.glsl >> build/shaders.h
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echo ";" >> build/shaders.h
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echo "const char* fragmentShaderSource = " >> build/shaders.h
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sed 's/.*/"&\\n"/' shaders/fragment.glsl >> build/shaders.h
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echo ";" >> build/shaders.h
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451
main.c
Normal file
451
main.c
Normal file
@@ -0,0 +1,451 @@
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#define _GNU_SOURCE
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#include <EGL/egl.h>
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <assert.h>
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#include <linux/input-event-codes.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/mman.h>
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#include <unistd.h>
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#include <wayland-client-protocol.h>
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#include <wayland-client.h>
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#include <wayland-egl-core.h>
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#include <wayland-egl.h>
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#include <wayland-util.h>
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#include <xkbcommon/xkbcommon-keysyms.h>
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#include <xkbcommon/xkbcommon-names.h>
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#include <xkbcommon/xkbcommon.h>
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#include "wlr-layer-shell-unstable-v1.h"
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#include "wlr-screencopy-unstable-v1.h"
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#include "shaders.h"
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static struct wl_display *display;
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static EGLDisplay *eglDisplay;
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static struct wl_compositor *compositor;
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static struct wl_shm *shm;
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static struct zwlr_layer_shell_v1 *layerShell;
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static struct zwlr_screencopy_manager_v1 *scManager;
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static struct wl_seat *seat;
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static struct wl_pointer *pointer;
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static struct wl_keyboard *keyboard;
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static struct wl_output *output;
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static struct xkb_context *xkb;
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static struct xkb_keymap *keymap;
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static struct xkb_state *xkbState;
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static int pointerX, pointerY;
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static bool dragging = false;
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static int dragStartX = 0;
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static int dragStartY = 0;
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bool running = true;
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static struct wl_surface *surface;
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static struct zwlr_layer_surface_v1 *layerSurface;
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static struct wl_egl_window *eglWindow;
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static EGLSurface eglSurface;
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static EGLContext eglContext;
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static GLuint vertexShader, fragmentShader, shaderProgram;
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static GLuint vao;
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static GLuint texture;
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static struct {
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int width, height, stride;
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uint8_t *data;
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bool ready;
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} screenshot;
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static struct {
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float zoom;
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float x, y;
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} camera;
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float flashlightRadius = 50.0f;
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bool flashlightEnabled = false;
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bool gridEnabled = false;
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void noop() {}
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void registry_add(void *data, struct wl_registry *registry, uint32_t name,
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const char *interface, uint32_t version) {
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if (!strcmp(interface, "wl_compositor")) {
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compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1);
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} else if (!strcmp(interface, "zwlr_layer_shell_v1")) {
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layerShell =
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wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 1);
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} else if (!strcmp(interface, "wl_seat")) {
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seat = wl_registry_bind(registry, name, &wl_seat_interface, 1);
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} else if (!strcmp(interface, "zwlr_screencopy_manager_v1")) {
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scManager = wl_registry_bind(registry, name,
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&zwlr_screencopy_manager_v1_interface, 1);
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} else if (!strcmp(interface, "wl_output")) {
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output = wl_registry_bind(registry, name, &wl_output_interface, 1);
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} else if (!strcmp(interface, "wl_shm")) {
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shm = wl_registry_bind(registry, name, &wl_shm_interface, 1);
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}
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}
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static struct wl_registry_listener registry_listener = {.global = ®istry_add,
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.global_remove = &noop};
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void layer_surface_configure(void *data, struct zwlr_layer_surface_v1 *surface,
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uint32_t serial, uint32_t width, uint32_t height) {
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printf("Layer surface configure: %d %d\n", width, height);
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zwlr_layer_surface_v1_ack_configure(surface, serial);
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wl_egl_window_resize(eglWindow, width, height, 0, 0);
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};
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static struct zwlr_layer_surface_v1_listener layer_surface_listener = {
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.configure = &layer_surface_configure, .closed = &noop};
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void pointer_motion(void *data, struct wl_pointer *pointer, uint32_t time,
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wl_fixed_t surface_x, wl_fixed_t surface_y) {
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pointerX = wl_fixed_to_int(surface_x);
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pointerY = wl_fixed_to_int(surface_y);
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if (dragging) {
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float deltaX = (dragStartX / camera.zoom) - (pointerX / camera.zoom);
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float deltaY = (dragStartY / camera.zoom) - (pointerY / camera.zoom);
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dragStartX = pointerX;
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dragStartY = pointerY;
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camera.x += deltaX;
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camera.y += deltaY;
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}
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}
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void pointer_axis(void *data, struct wl_pointer *pointer, uint32_t time,
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uint32_t axis, wl_fixed_t value) {
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float scroll = wl_fixed_to_double(value);
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if (xkb_state_mod_name_is_active(xkbState, XKB_MOD_NAME_CTRL,
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XKB_STATE_MODS_EFFECTIVE)) {
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flashlightRadius -= scroll;
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if (flashlightRadius < 0)
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flashlightRadius = 0;
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} else {
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camera.zoom -= scroll / 150.0f * 8.0f;
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if (camera.zoom < 1)
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camera.zoom = 1;
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}
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}
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void pointer_button(void *data, struct wl_pointer *pointer, uint32_t serial,
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uint32_t time, uint32_t button, uint32_t state) {
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if (button == BTN_LEFT) {
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|
if (!dragging) {
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dragStartX = pointerX;
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dragStartY = pointerY;
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}
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dragging = state == WL_POINTER_BUTTON_STATE_PRESSED;
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}
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}
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static struct wl_pointer_listener pointer_listener = {.enter = &noop,
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.leave = &noop,
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.motion = &pointer_motion,
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.button = &pointer_button,
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.axis = &pointer_axis};
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void screencopy_buffer(void *data, struct zwlr_screencopy_frame_v1 *frame,
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uint32_t format, uint32_t width, uint32_t height,
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uint32_t stride) {
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size_t size = stride * height;
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int fd = memfd_create("screencopy-shm", 0);
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ftruncate(fd, size);
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screenshot.data = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
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screenshot.width = width;
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|
screenshot.height = height;
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|
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|
struct wl_shm_pool *pool = wl_shm_create_pool(shm, fd, size);
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||||||
|
struct wl_buffer *buffer = wl_shm_pool_create_buffer(
|
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|
pool, 0, width, height, stride, WL_SHM_FORMAT_XRGB8888);
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||||||
|
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||||||
|
zwlr_screencopy_frame_v1_copy(frame, buffer);
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||||||
|
}
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|
||||||
|
void screencopy_ready(void *data, struct zwlr_screencopy_frame_v1 *frame,
|
||||||
|
uint32_t tv_sec_hi, uint32_t tv_sec_lo,
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|
uint32_t tv_nsec) {
|
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|
printf("Frame done!\n");
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|
screenshot.ready = true;
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|
}
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|
|
||||||
|
static struct zwlr_screencopy_frame_v1_listener screencopy_listener = {
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|
.buffer = &screencopy_buffer,
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.flags = &noop,
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|
.ready = &screencopy_ready,
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||||||
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.failed = &noop // TODO: error if failed
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||||||
|
};
|
||||||
|
|
||||||
|
void keyboard_keymap(void *data, struct wl_keyboard *keyboard, uint32_t format,
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int32_t fd, uint32_t size) {
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|
void *buf;
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||||||
|
|
||||||
|
buf = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0);
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||||||
|
|
||||||
|
keymap = xkb_keymap_new_from_string(xkb, buf, XKB_KEYMAP_FORMAT_TEXT_V1,
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XKB_KEYMAP_COMPILE_NO_FLAGS);
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assert(keymap != NULL);
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||||||
|
|
||||||
|
xkbState = xkb_state_new(keymap);
|
||||||
|
}
|
||||||
|
|
||||||
|
void keyboard_key(void *data, struct wl_keyboard *keyboad, uint32_t serial,
|
||||||
|
uint32_t time, uint32_t key, uint32_t state) {
|
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|
xkb_keycode_t keycode = key + 8;
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|
printf("key: %d\n", keycode);
|
||||||
|
|
||||||
|
xkb_keysym_t keysym = xkb_state_key_get_one_sym(xkbState, keycode);
|
||||||
|
|
||||||
|
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
|
||||||
|
if (keysym == XKB_KEY_Escape || keysym == XKB_KEY_q) {
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|
running = false;
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|
} else if (keysym == XKB_KEY_f) {
|
||||||
|
flashlightEnabled = !flashlightEnabled;
|
||||||
|
} else if (keysym == XKB_KEY_g) {
|
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|
gridEnabled = !gridEnabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void keyboard_modifiers(void *data, struct wl_keyboard *keyboard,
|
||||||
|
uint32_t serial, uint32_t mods_depressed,
|
||||||
|
uint32_t mods_latched, uint32_t mods_locked,
|
||||||
|
uint32_t group) {
|
||||||
|
xkb_state_update_mask(xkbState, mods_depressed, mods_latched, mods_locked, 0,
|
||||||
|
0, group);
|
||||||
|
}
|
||||||
|
|
||||||
|
static struct wl_keyboard_listener keyboard_listener = {
|
||||||
|
.keymap = &keyboard_keymap,
|
||||||
|
.enter = &noop,
|
||||||
|
.leave = &noop,
|
||||||
|
.key = &keyboard_key,
|
||||||
|
.modifiers = &keyboard_modifiers,
|
||||||
|
.repeat_info = &noop};
|
||||||
|
|
||||||
|
void gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity,
|
||||||
|
GLsizei length, const GLchar *message,
|
||||||
|
const void *userParam) {
|
||||||
|
fprintf(stderr, "GL: %s\n", message);
|
||||||
|
}
|
||||||
|
|
||||||
|
void create_window() {
|
||||||
|
eglDisplay = eglGetDisplay(display);
|
||||||
|
eglInitialize(eglDisplay, NULL, NULL);
|
||||||
|
eglBindAPI(EGL_OPENGL_API);
|
||||||
|
EGLint attributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
|
||||||
|
EGL_BLUE_SIZE, 8, EGL_NONE};
|
||||||
|
EGLConfig config;
|
||||||
|
EGLint num_config;
|
||||||
|
eglChooseConfig(eglDisplay, attributes, &config, 1, &num_config);
|
||||||
|
eglContext = eglCreateContext(eglDisplay, config, EGL_NO_CONTEXT, NULL);
|
||||||
|
|
||||||
|
surface = wl_compositor_create_surface(compositor);
|
||||||
|
|
||||||
|
eglWindow = wl_egl_window_create(surface, 1920, 1080);
|
||||||
|
eglSurface = eglCreateWindowSurface(eglDisplay, config,
|
||||||
|
(EGLNativeWindowType)eglWindow, NULL);
|
||||||
|
eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);
|
||||||
|
|
||||||
|
layerSurface = zwlr_layer_shell_v1_get_layer_surface(
|
||||||
|
layerShell, surface, NULL, ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, "doomer");
|
||||||
|
zwlr_layer_surface_v1_set_anchor(layerSurface,
|
||||||
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
|
||||||
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
|
||||||
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
||||||
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
|
||||||
|
zwlr_layer_surface_v1_set_exclusive_zone(layerSurface, -1);
|
||||||
|
zwlr_layer_surface_v1_set_keyboard_interactivity(
|
||||||
|
layerSurface, ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE);
|
||||||
|
zwlr_layer_surface_v1_add_listener(layerSurface, &layer_surface_listener,
|
||||||
|
NULL);
|
||||||
|
wl_surface_commit(surface);
|
||||||
|
wl_display_roundtrip(display);
|
||||||
|
|
||||||
|
GLenum err = glewInit();
|
||||||
|
if (err != GLEW_OK) {
|
||||||
|
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void compile_shader(unsigned int shader, const char *code, int size) {
|
||||||
|
glShaderSource(shader, 1, &code, &size);
|
||||||
|
glCompileShader(shader);
|
||||||
|
|
||||||
|
int success;
|
||||||
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
||||||
|
if (!success) {
|
||||||
|
char infoLog[512];
|
||||||
|
glGetShaderInfoLog(shader, 512, NULL, infoLog);
|
||||||
|
fprintf(stderr, "Shader compilation error: %s\n", infoLog);
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void init_shaders() {
|
||||||
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
|
||||||
|
compile_shader(vertexShader, vertexShaderSource, strlen(vertexShaderSource));
|
||||||
|
compile_shader(fragmentShader, fragmentShaderSource,
|
||||||
|
strlen(fragmentShaderSource));
|
||||||
|
|
||||||
|
shaderProgram = glCreateProgram();
|
||||||
|
glAttachShader(shaderProgram, vertexShader);
|
||||||
|
glAttachShader(shaderProgram, fragmentShader);
|
||||||
|
glLinkProgram(shaderProgram);
|
||||||
|
|
||||||
|
int success;
|
||||||
|
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
|
||||||
|
if (!success) {
|
||||||
|
char infoLog[512];
|
||||||
|
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
|
||||||
|
fprintf(stderr, "Shader linking error: %s\n", infoLog);
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
glUseProgram(shaderProgram);
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw_window() {
|
||||||
|
glClearColor(0, 0, 0, 1);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
glUseProgram(shaderProgram);
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
glUniform1f(glGetUniformLocation(shaderProgram, "cameraScale"), camera.zoom);
|
||||||
|
glUniform2f(glGetUniformLocation(shaderProgram, "cameraPos"), camera.x,
|
||||||
|
camera.y);
|
||||||
|
glUniform1f(glGetUniformLocation(shaderProgram, "flRadius"),
|
||||||
|
flashlightRadius);
|
||||||
|
glUniform1f(glGetUniformLocation(shaderProgram, "flShadow"),
|
||||||
|
flashlightEnabled ? 0.7 : 0.0);
|
||||||
|
glUniform1i(glGetUniformLocation(shaderProgram, "gridEnabled"), gridEnabled);
|
||||||
|
glUniform2f(glGetUniformLocation(shaderProgram, "windowSize"), 1920, 1080);
|
||||||
|
glUniform2f(glGetUniformLocation(shaderProgram, "screenshotSize"),
|
||||||
|
screenshot.width, screenshot.height);
|
||||||
|
glUniform2f(glGetUniformLocation(shaderProgram, "cursorPos"), pointerX,
|
||||||
|
pointerY);
|
||||||
|
glBindVertexArray(vao);
|
||||||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, NULL);
|
||||||
|
glBindVertexArray(0);
|
||||||
|
|
||||||
|
eglSwapBuffers(eglDisplay, eglSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
camera.zoom = 1.0f;
|
||||||
|
|
||||||
|
xkb = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
|
||||||
|
assert(xkb != NULL);
|
||||||
|
|
||||||
|
display = wl_display_connect(NULL);
|
||||||
|
assert(display != NULL);
|
||||||
|
|
||||||
|
struct wl_registry *registry = wl_display_get_registry(display);
|
||||||
|
wl_registry_add_listener(registry, ®istry_listener, NULL);
|
||||||
|
wl_display_roundtrip(display);
|
||||||
|
|
||||||
|
pointer = wl_seat_get_pointer(seat);
|
||||||
|
keyboard = wl_seat_get_keyboard(seat);
|
||||||
|
wl_keyboard_add_listener(keyboard, &keyboard_listener, NULL);
|
||||||
|
wl_pointer_add_listener(pointer, &pointer_listener, NULL);
|
||||||
|
|
||||||
|
// Start output capture
|
||||||
|
struct zwlr_screencopy_frame_v1 *screencopyFrame =
|
||||||
|
zwlr_screencopy_manager_v1_capture_output(scManager, 0, output);
|
||||||
|
zwlr_screencopy_frame_v1_add_listener(screencopyFrame, &screencopy_listener,
|
||||||
|
NULL);
|
||||||
|
|
||||||
|
create_window();
|
||||||
|
init_shaders();
|
||||||
|
|
||||||
|
// Enable OpenGL debug printing
|
||||||
|
glDebugMessageCallback(gl_debug_callback, NULL);
|
||||||
|
glEnable(GL_DEBUG_OUTPUT);
|
||||||
|
|
||||||
|
// Wait for the screenshot to be ready
|
||||||
|
while (!screenshot.ready) {
|
||||||
|
printf("wait...\n");
|
||||||
|
wl_display_dispatch(display);
|
||||||
|
}
|
||||||
|
|
||||||
|
float w = 1920, h = 1080;
|
||||||
|
// x y z u v
|
||||||
|
GLfloat vertices[] = {
|
||||||
|
w, 0, 0.0, 1.0, 1.0, // Top right
|
||||||
|
w, h, 0.0, 1.0, 0.0, // Bottom right
|
||||||
|
0, h, 0.0, 0.0, 0.0, // Bottom left
|
||||||
|
0, 0, 0.0, 0.0, 1.0 // Top left
|
||||||
|
};
|
||||||
|
GLuint indices[] = {0, 1, 3, 1, 2, 3};
|
||||||
|
|
||||||
|
GLuint vbo, ebo;
|
||||||
|
glGenVertexArrays(1, &vao);
|
||||||
|
glGenBuffers(1, &vbo);
|
||||||
|
glGenBuffers(1, &ebo);
|
||||||
|
|
||||||
|
glBindVertexArray(vao);
|
||||||
|
// VBO for vertices
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
// EBO for indices
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||||
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
|
||||||
|
GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
// x y z u v
|
||||||
|
GLsizei stride = 5 * sizeof(GLfloat);
|
||||||
|
|
||||||
|
// Position
|
||||||
|
glVertexAttribPointer(0, 3, GL_FLOAT, false, stride, NULL);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
|
||||||
|
// UV
|
||||||
|
glVertexAttribPointer(1, 2, GL_FLOAT, false, stride,
|
||||||
|
(const void *)(3 * sizeof(GLfloat)));
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
// Convert texture from XRGB to RGB
|
||||||
|
uint8_t converted[screenshot.width * screenshot.height * 3];
|
||||||
|
for (size_t i = 0; i < (screenshot.width * screenshot.height); i++) {
|
||||||
|
converted[3 * i + 0] = screenshot.data[4 * i + 2];
|
||||||
|
converted[3 * i + 1] = screenshot.data[4 * i + 1];
|
||||||
|
converted[3 * i + 2] = screenshot.data[4 * i + 0];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the texture
|
||||||
|
glGenTextures(1, &texture);
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, screenshot.width, screenshot.height, 0,
|
||||||
|
GL_RGB, GL_UNSIGNED_BYTE, converted);
|
||||||
|
glGenerateMipmap(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
||||||
|
|
||||||
|
while (running) {
|
||||||
|
wl_display_dispatch_pending(display);
|
||||||
|
draw_window();
|
||||||
|
}
|
||||||
|
}
|
||||||
407
protocols/wlr-layer-shell-unstable-v1.xml
Normal file
407
protocols/wlr-layer-shell-unstable-v1.xml
Normal file
@@ -0,0 +1,407 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<protocol name="wlr_layer_shell_unstable_v1">
|
||||||
|
<copyright>
|
||||||
|
Copyright © 2017 Drew DeVault
|
||||||
|
|
||||||
|
Permission to use, copy, modify, distribute, and sell this
|
||||||
|
software and its documentation for any purpose is hereby granted
|
||||||
|
without fee, provided that the above copyright notice appear in
|
||||||
|
all copies and that both that copyright notice and this permission
|
||||||
|
notice appear in supporting documentation, and that the name of
|
||||||
|
the copyright holders not be used in advertising or publicity
|
||||||
|
pertaining to distribution of the software without specific,
|
||||||
|
written prior permission. The copyright holders make no
|
||||||
|
representations about the suitability of this software for any
|
||||||
|
purpose. It is provided "as is" without express or implied
|
||||||
|
warranty.
|
||||||
|
|
||||||
|
THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
|
||||||
|
SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||||
|
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
|
||||||
|
AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
||||||
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
|
||||||
|
THIS SOFTWARE.
|
||||||
|
</copyright>
|
||||||
|
|
||||||
|
<interface name="zwlr_layer_shell_v1" version="5">
|
||||||
|
<description summary="create surfaces that are layers of the desktop">
|
||||||
|
Clients can use this interface to assign the surface_layer role to
|
||||||
|
wl_surfaces. Such surfaces are assigned to a "layer" of the output and
|
||||||
|
rendered with a defined z-depth respective to each other. They may also be
|
||||||
|
anchored to the edges and corners of a screen and specify input handling
|
||||||
|
semantics. This interface should be suitable for the implementation of
|
||||||
|
many desktop shell components, and a broad number of other applications
|
||||||
|
that interact with the desktop.
|
||||||
|
</description>
|
||||||
|
|
||||||
|
<request name="get_layer_surface">
|
||||||
|
<description summary="create a layer_surface from a surface">
|
||||||
|
Create a layer surface for an existing surface. This assigns the role of
|
||||||
|
layer_surface, or raises a protocol error if another role is already
|
||||||
|
assigned.
|
||||||
|
|
||||||
|
Creating a layer surface from a wl_surface which has a buffer attached
|
||||||
|
or committed is a client error, and any attempts by a client to attach
|
||||||
|
or manipulate a buffer prior to the first layer_surface.configure call
|
||||||
|
must also be treated as errors.
|
||||||
|
|
||||||
|
After creating a layer_surface object and setting it up, the client
|
||||||
|
must perform an initial commit without any buffer attached.
|
||||||
|
The compositor will reply with a layer_surface.configure event.
|
||||||
|
The client must acknowledge it and is then allowed to attach a buffer
|
||||||
|
to map the surface.
|
||||||
|
|
||||||
|
You may pass NULL for output to allow the compositor to decide which
|
||||||
|
output to use. Generally this will be the one that the user most
|
||||||
|
recently interacted with.
|
||||||
|
|
||||||
|
Clients can specify a namespace that defines the purpose of the layer
|
||||||
|
surface.
|
||||||
|
</description>
|
||||||
|
<arg name="id" type="new_id" interface="zwlr_layer_surface_v1"/>
|
||||||
|
<arg name="surface" type="object" interface="wl_surface"/>
|
||||||
|
<arg name="output" type="object" interface="wl_output" allow-null="true"/>
|
||||||
|
<arg name="layer" type="uint" enum="layer" summary="layer to add this surface to"/>
|
||||||
|
<arg name="namespace" type="string" summary="namespace for the layer surface"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<enum name="error">
|
||||||
|
<entry name="role" value="0" summary="wl_surface has another role"/>
|
||||||
|
<entry name="invalid_layer" value="1" summary="layer value is invalid"/>
|
||||||
|
<entry name="already_constructed" value="2" summary="wl_surface has a buffer attached or committed"/>
|
||||||
|
</enum>
|
||||||
|
|
||||||
|
<enum name="layer">
|
||||||
|
<description summary="available layers for surfaces">
|
||||||
|
These values indicate which layers a surface can be rendered in. They
|
||||||
|
are ordered by z depth, bottom-most first. Traditional shell surfaces
|
||||||
|
will typically be rendered between the bottom and top layers.
|
||||||
|
Fullscreen shell surfaces are typically rendered at the top layer.
|
||||||
|
Multiple surfaces can share a single layer, and ordering within a
|
||||||
|
single layer is undefined.
|
||||||
|
</description>
|
||||||
|
|
||||||
|
<entry name="background" value="0"/>
|
||||||
|
<entry name="bottom" value="1"/>
|
||||||
|
<entry name="top" value="2"/>
|
||||||
|
<entry name="overlay" value="3"/>
|
||||||
|
</enum>
|
||||||
|
|
||||||
|
<!-- Version 3 additions -->
|
||||||
|
|
||||||
|
<request name="destroy" type="destructor" since="3">
|
||||||
|
<description summary="destroy the layer_shell object">
|
||||||
|
This request indicates that the client will not use the layer_shell
|
||||||
|
object any more. Objects that have been created through this instance
|
||||||
|
are not affected.
|
||||||
|
</description>
|
||||||
|
</request>
|
||||||
|
</interface>
|
||||||
|
|
||||||
|
<interface name="zwlr_layer_surface_v1" version="5">
|
||||||
|
<description summary="layer metadata interface">
|
||||||
|
An interface that may be implemented by a wl_surface, for surfaces that
|
||||||
|
are designed to be rendered as a layer of a stacked desktop-like
|
||||||
|
environment.
|
||||||
|
|
||||||
|
Layer surface state (layer, size, anchor, exclusive zone,
|
||||||
|
margin, interactivity) is double-buffered, and will be applied at the
|
||||||
|
time wl_surface.commit of the corresponding wl_surface is called.
|
||||||
|
|
||||||
|
Attaching a null buffer to a layer surface unmaps it.
|
||||||
|
|
||||||
|
Unmapping a layer_surface means that the surface cannot be shown by the
|
||||||
|
compositor until it is explicitly mapped again. The layer_surface
|
||||||
|
returns to the state it had right after layer_shell.get_layer_surface.
|
||||||
|
The client can re-map the surface by performing a commit without any
|
||||||
|
buffer attached, waiting for a configure event and handling it as usual.
|
||||||
|
</description>
|
||||||
|
|
||||||
|
<request name="set_size">
|
||||||
|
<description summary="sets the size of the surface">
|
||||||
|
Sets the size of the surface in surface-local coordinates. The
|
||||||
|
compositor will display the surface centered with respect to its
|
||||||
|
anchors.
|
||||||
|
|
||||||
|
If you pass 0 for either value, the compositor will assign it and
|
||||||
|
inform you of the assignment in the configure event. You must set your
|
||||||
|
anchor to opposite edges in the dimensions you omit; not doing so is a
|
||||||
|
protocol error. Both values are 0 by default.
|
||||||
|
|
||||||
|
Size is double-buffered, see wl_surface.commit.
|
||||||
|
</description>
|
||||||
|
<arg name="width" type="uint"/>
|
||||||
|
<arg name="height" type="uint"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<request name="set_anchor">
|
||||||
|
<description summary="configures the anchor point of the surface">
|
||||||
|
Requests that the compositor anchor the surface to the specified edges
|
||||||
|
and corners. If two orthogonal edges are specified (e.g. 'top' and
|
||||||
|
'left'), then the anchor point will be the intersection of the edges
|
||||||
|
(e.g. the top left corner of the output); otherwise the anchor point
|
||||||
|
will be centered on that edge, or in the center if none is specified.
|
||||||
|
|
||||||
|
Anchor is double-buffered, see wl_surface.commit.
|
||||||
|
</description>
|
||||||
|
<arg name="anchor" type="uint" enum="anchor"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<request name="set_exclusive_zone">
|
||||||
|
<description summary="configures the exclusive geometry of this surface">
|
||||||
|
Requests that the compositor avoids occluding an area with other
|
||||||
|
surfaces. The compositor's use of this information is
|
||||||
|
implementation-dependent - do not assume that this region will not
|
||||||
|
actually be occluded.
|
||||||
|
|
||||||
|
A positive value is only meaningful if the surface is anchored to one
|
||||||
|
edge or an edge and both perpendicular edges. If the surface is not
|
||||||
|
anchored, anchored to only two perpendicular edges (a corner), anchored
|
||||||
|
to only two parallel edges or anchored to all edges, a positive value
|
||||||
|
will be treated the same as zero.
|
||||||
|
|
||||||
|
A positive zone is the distance from the edge in surface-local
|
||||||
|
coordinates to consider exclusive.
|
||||||
|
|
||||||
|
Surfaces that do not wish to have an exclusive zone may instead specify
|
||||||
|
how they should interact with surfaces that do. If set to zero, the
|
||||||
|
surface indicates that it would like to be moved to avoid occluding
|
||||||
|
surfaces with a positive exclusive zone. If set to -1, the surface
|
||||||
|
indicates that it would not like to be moved to accommodate for other
|
||||||
|
surfaces, and the compositor should extend it all the way to the edges
|
||||||
|
it is anchored to.
|
||||||
|
|
||||||
|
For example, a panel might set its exclusive zone to 10, so that
|
||||||
|
maximized shell surfaces are not shown on top of it. A notification
|
||||||
|
might set its exclusive zone to 0, so that it is moved to avoid
|
||||||
|
occluding the panel, but shell surfaces are shown underneath it. A
|
||||||
|
wallpaper or lock screen might set their exclusive zone to -1, so that
|
||||||
|
they stretch below or over the panel.
|
||||||
|
|
||||||
|
The default value is 0.
|
||||||
|
|
||||||
|
Exclusive zone is double-buffered, see wl_surface.commit.
|
||||||
|
</description>
|
||||||
|
<arg name="zone" type="int"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<request name="set_margin">
|
||||||
|
<description summary="sets a margin from the anchor point">
|
||||||
|
Requests that the surface be placed some distance away from the anchor
|
||||||
|
point on the output, in surface-local coordinates. Setting this value
|
||||||
|
for edges you are not anchored to has no effect.
|
||||||
|
|
||||||
|
The exclusive zone includes the margin.
|
||||||
|
|
||||||
|
Margin is double-buffered, see wl_surface.commit.
|
||||||
|
</description>
|
||||||
|
<arg name="top" type="int"/>
|
||||||
|
<arg name="right" type="int"/>
|
||||||
|
<arg name="bottom" type="int"/>
|
||||||
|
<arg name="left" type="int"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<enum name="keyboard_interactivity">
|
||||||
|
<description summary="types of keyboard interaction possible for a layer shell surface">
|
||||||
|
Types of keyboard interaction possible for layer shell surfaces. The
|
||||||
|
rationale for this is twofold: (1) some applications are not interested
|
||||||
|
in keyboard events and not allowing them to be focused can improve the
|
||||||
|
desktop experience; (2) some applications will want to take exclusive
|
||||||
|
keyboard focus.
|
||||||
|
</description>
|
||||||
|
|
||||||
|
<entry name="none" value="0">
|
||||||
|
<description summary="no keyboard focus is possible">
|
||||||
|
This value indicates that this surface is not interested in keyboard
|
||||||
|
events and the compositor should never assign it the keyboard focus.
|
||||||
|
|
||||||
|
This is the default value, set for newly created layer shell surfaces.
|
||||||
|
|
||||||
|
This is useful for e.g. desktop widgets that display information or
|
||||||
|
only have interaction with non-keyboard input devices.
|
||||||
|
</description>
|
||||||
|
</entry>
|
||||||
|
<entry name="exclusive" value="1">
|
||||||
|
<description summary="request exclusive keyboard focus">
|
||||||
|
Request exclusive keyboard focus if this surface is above the shell surface layer.
|
||||||
|
|
||||||
|
For the top and overlay layers, the seat will always give
|
||||||
|
exclusive keyboard focus to the top-most layer which has keyboard
|
||||||
|
interactivity set to exclusive. If this layer contains multiple
|
||||||
|
surfaces with keyboard interactivity set to exclusive, the compositor
|
||||||
|
determines the one receiving keyboard events in an implementation-
|
||||||
|
defined manner. In this case, no guarantee is made when this surface
|
||||||
|
will receive keyboard focus (if ever).
|
||||||
|
|
||||||
|
For the bottom and background layers, the compositor is allowed to use
|
||||||
|
normal focus semantics.
|
||||||
|
|
||||||
|
This setting is mainly intended for applications that need to ensure
|
||||||
|
they receive all keyboard events, such as a lock screen or a password
|
||||||
|
prompt.
|
||||||
|
</description>
|
||||||
|
</entry>
|
||||||
|
<entry name="on_demand" value="2" since="4">
|
||||||
|
<description summary="request regular keyboard focus semantics">
|
||||||
|
This requests the compositor to allow this surface to be focused and
|
||||||
|
unfocused by the user in an implementation-defined manner. The user
|
||||||
|
should be able to unfocus this surface even regardless of the layer
|
||||||
|
it is on.
|
||||||
|
|
||||||
|
Typically, the compositor will want to use its normal mechanism to
|
||||||
|
manage keyboard focus between layer shell surfaces with this setting
|
||||||
|
and regular toplevels on the desktop layer (e.g. click to focus).
|
||||||
|
Nevertheless, it is possible for a compositor to require a special
|
||||||
|
interaction to focus or unfocus layer shell surfaces (e.g. requiring
|
||||||
|
a click even if focus follows the mouse normally, or providing a
|
||||||
|
keybinding to switch focus between layers).
|
||||||
|
|
||||||
|
This setting is mainly intended for desktop shell components (e.g.
|
||||||
|
panels) that allow keyboard interaction. Using this option can allow
|
||||||
|
implementing a desktop shell that can be fully usable without the
|
||||||
|
mouse.
|
||||||
|
</description>
|
||||||
|
</entry>
|
||||||
|
</enum>
|
||||||
|
|
||||||
|
<request name="set_keyboard_interactivity">
|
||||||
|
<description summary="requests keyboard events">
|
||||||
|
Set how keyboard events are delivered to this surface. By default,
|
||||||
|
layer shell surfaces do not receive keyboard events; this request can
|
||||||
|
be used to change this.
|
||||||
|
|
||||||
|
This setting is inherited by child surfaces set by the get_popup
|
||||||
|
request.
|
||||||
|
|
||||||
|
Layer surfaces receive pointer, touch, and tablet events normally. If
|
||||||
|
you do not want to receive them, set the input region on your surface
|
||||||
|
to an empty region.
|
||||||
|
|
||||||
|
Keyboard interactivity is double-buffered, see wl_surface.commit.
|
||||||
|
</description>
|
||||||
|
<arg name="keyboard_interactivity" type="uint" enum="keyboard_interactivity"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<request name="get_popup">
|
||||||
|
<description summary="assign this layer_surface as an xdg_popup parent">
|
||||||
|
This assigns an xdg_popup's parent to this layer_surface. This popup
|
||||||
|
should have been created via xdg_surface::get_popup with the parent set
|
||||||
|
to NULL, and this request must be invoked before committing the popup's
|
||||||
|
initial state.
|
||||||
|
|
||||||
|
See the documentation of xdg_popup for more details about what an
|
||||||
|
xdg_popup is and how it is used.
|
||||||
|
</description>
|
||||||
|
<arg name="popup" type="object" interface="xdg_popup"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<request name="ack_configure">
|
||||||
|
<description summary="ack a configure event">
|
||||||
|
When a configure event is received, if a client commits the
|
||||||
|
surface in response to the configure event, then the client
|
||||||
|
must make an ack_configure request sometime before the commit
|
||||||
|
request, passing along the serial of the configure event.
|
||||||
|
|
||||||
|
If the client receives multiple configure events before it
|
||||||
|
can respond to one, it only has to ack the last configure event.
|
||||||
|
|
||||||
|
A client is not required to commit immediately after sending
|
||||||
|
an ack_configure request - it may even ack_configure several times
|
||||||
|
before its next surface commit.
|
||||||
|
|
||||||
|
A client may send multiple ack_configure requests before committing, but
|
||||||
|
only the last request sent before a commit indicates which configure
|
||||||
|
event the client really is responding to.
|
||||||
|
</description>
|
||||||
|
<arg name="serial" type="uint" summary="the serial from the configure event"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<request name="destroy" type="destructor">
|
||||||
|
<description summary="destroy the layer_surface">
|
||||||
|
This request destroys the layer surface.
|
||||||
|
</description>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<event name="configure">
|
||||||
|
<description summary="suggest a surface change">
|
||||||
|
The configure event asks the client to resize its surface.
|
||||||
|
|
||||||
|
Clients should arrange their surface for the new states, and then send
|
||||||
|
an ack_configure request with the serial sent in this configure event at
|
||||||
|
some point before committing the new surface.
|
||||||
|
|
||||||
|
The client is free to dismiss all but the last configure event it
|
||||||
|
received.
|
||||||
|
|
||||||
|
The width and height arguments specify the size of the window in
|
||||||
|
surface-local coordinates.
|
||||||
|
|
||||||
|
The size is a hint, in the sense that the client is free to ignore it if
|
||||||
|
it doesn't resize, pick a smaller size (to satisfy aspect ratio or
|
||||||
|
resize in steps of NxM pixels). If the client picks a smaller size and
|
||||||
|
is anchored to two opposite anchors (e.g. 'top' and 'bottom'), the
|
||||||
|
surface will be centered on this axis.
|
||||||
|
|
||||||
|
If the width or height arguments are zero, it means the client should
|
||||||
|
decide its own window dimension.
|
||||||
|
</description>
|
||||||
|
<arg name="serial" type="uint"/>
|
||||||
|
<arg name="width" type="uint"/>
|
||||||
|
<arg name="height" type="uint"/>
|
||||||
|
</event>
|
||||||
|
|
||||||
|
<event name="closed">
|
||||||
|
<description summary="surface should be closed">
|
||||||
|
The closed event is sent by the compositor when the surface will no
|
||||||
|
longer be shown. The output may have been destroyed or the user may
|
||||||
|
have asked for it to be removed. Further changes to the surface will be
|
||||||
|
ignored. The client should destroy the resource after receiving this
|
||||||
|
event, and create a new surface if they so choose.
|
||||||
|
</description>
|
||||||
|
</event>
|
||||||
|
|
||||||
|
<enum name="error">
|
||||||
|
<entry name="invalid_surface_state" value="0" summary="provided surface state is invalid"/>
|
||||||
|
<entry name="invalid_size" value="1" summary="size is invalid"/>
|
||||||
|
<entry name="invalid_anchor" value="2" summary="anchor bitfield is invalid"/>
|
||||||
|
<entry name="invalid_keyboard_interactivity" value="3" summary="keyboard interactivity is invalid"/>
|
||||||
|
<entry name="invalid_exclusive_edge" value="4" summary="exclusive edge is invalid given the surface anchors"/>
|
||||||
|
</enum>
|
||||||
|
|
||||||
|
<enum name="anchor" bitfield="true">
|
||||||
|
<entry name="top" value="1" summary="the top edge of the anchor rectangle"/>
|
||||||
|
<entry name="bottom" value="2" summary="the bottom edge of the anchor rectangle"/>
|
||||||
|
<entry name="left" value="4" summary="the left edge of the anchor rectangle"/>
|
||||||
|
<entry name="right" value="8" summary="the right edge of the anchor rectangle"/>
|
||||||
|
</enum>
|
||||||
|
|
||||||
|
<!-- Version 2 additions -->
|
||||||
|
|
||||||
|
<request name="set_layer" since="2">
|
||||||
|
<description summary="change the layer of the surface">
|
||||||
|
Change the layer that the surface is rendered on.
|
||||||
|
|
||||||
|
Layer is double-buffered, see wl_surface.commit.
|
||||||
|
</description>
|
||||||
|
<arg name="layer" type="uint" enum="zwlr_layer_shell_v1.layer" summary="layer to move this surface to"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<!-- Version 5 additions -->
|
||||||
|
|
||||||
|
<request name="set_exclusive_edge" since="5">
|
||||||
|
<description summary="set the edge the exclusive zone will be applied to">
|
||||||
|
Requests an edge for the exclusive zone to apply. The exclusive
|
||||||
|
edge will be automatically deduced from anchor points when possible,
|
||||||
|
but when the surface is anchored to a corner, it will be necessary
|
||||||
|
to set it explicitly to disambiguate, as it is not possible to deduce
|
||||||
|
which one of the two corner edges should be used.
|
||||||
|
|
||||||
|
The edge must be one the surface is anchored to, otherwise the
|
||||||
|
invalid_exclusive_edge protocol error will be raised.
|
||||||
|
</description>
|
||||||
|
<arg name="edge" type="uint" enum="anchor"/>
|
||||||
|
</request>
|
||||||
|
</interface>
|
||||||
|
</protocol>
|
||||||
231
protocols/wlr-screencopy-unstable-v1.xml
Normal file
231
protocols/wlr-screencopy-unstable-v1.xml
Normal file
@@ -0,0 +1,231 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<protocol name="wlr_screencopy_unstable_v1">
|
||||||
|
<copyright>
|
||||||
|
Copyright © 2018 Simon Ser
|
||||||
|
Copyright © 2019 Andri Yngvason
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
copy of this software and associated documentation files (the "Software"),
|
||||||
|
to deal in the Software without restriction, including without limitation
|
||||||
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice (including the next
|
||||||
|
paragraph) shall be included in all copies or substantial portions of the
|
||||||
|
Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
|
</copyright>
|
||||||
|
|
||||||
|
<description summary="screen content capturing on client buffers">
|
||||||
|
This protocol allows clients to ask the compositor to copy part of the
|
||||||
|
screen content to a client buffer.
|
||||||
|
|
||||||
|
Warning! The protocol described in this file is experimental and
|
||||||
|
backward incompatible changes may be made. Backward compatible changes
|
||||||
|
may be added together with the corresponding interface version bump.
|
||||||
|
Backward incompatible changes are done by bumping the version number in
|
||||||
|
the protocol and interface names and resetting the interface version.
|
||||||
|
Once the protocol is to be declared stable, the 'z' prefix and the
|
||||||
|
version number in the protocol and interface names are removed and the
|
||||||
|
interface version number is reset.
|
||||||
|
</description>
|
||||||
|
|
||||||
|
<interface name="zwlr_screencopy_manager_v1" version="3">
|
||||||
|
<description summary="manager to inform clients and begin capturing">
|
||||||
|
This object is a manager which offers requests to start capturing from a
|
||||||
|
source.
|
||||||
|
</description>
|
||||||
|
|
||||||
|
<request name="capture_output">
|
||||||
|
<description summary="capture an output">
|
||||||
|
Capture the next frame of an entire output.
|
||||||
|
</description>
|
||||||
|
<arg name="frame" type="new_id" interface="zwlr_screencopy_frame_v1"/>
|
||||||
|
<arg name="overlay_cursor" type="int"
|
||||||
|
summary="composite cursor onto the frame"/>
|
||||||
|
<arg name="output" type="object" interface="wl_output"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<request name="capture_output_region">
|
||||||
|
<description summary="capture an output's region">
|
||||||
|
Capture the next frame of an output's region.
|
||||||
|
|
||||||
|
The region is given in output logical coordinates, see
|
||||||
|
xdg_output.logical_size. The region will be clipped to the output's
|
||||||
|
extents.
|
||||||
|
</description>
|
||||||
|
<arg name="frame" type="new_id" interface="zwlr_screencopy_frame_v1"/>
|
||||||
|
<arg name="overlay_cursor" type="int"
|
||||||
|
summary="composite cursor onto the frame"/>
|
||||||
|
<arg name="output" type="object" interface="wl_output"/>
|
||||||
|
<arg name="x" type="int"/>
|
||||||
|
<arg name="y" type="int"/>
|
||||||
|
<arg name="width" type="int"/>
|
||||||
|
<arg name="height" type="int"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<request name="destroy" type="destructor">
|
||||||
|
<description summary="destroy the manager">
|
||||||
|
All objects created by the manager will still remain valid, until their
|
||||||
|
appropriate destroy request has been called.
|
||||||
|
</description>
|
||||||
|
</request>
|
||||||
|
</interface>
|
||||||
|
|
||||||
|
<interface name="zwlr_screencopy_frame_v1" version="3">
|
||||||
|
<description summary="a frame ready for copy">
|
||||||
|
This object represents a single frame.
|
||||||
|
|
||||||
|
When created, a series of buffer events will be sent, each representing a
|
||||||
|
supported buffer type. The "buffer_done" event is sent afterwards to
|
||||||
|
indicate that all supported buffer types have been enumerated. The client
|
||||||
|
will then be able to send a "copy" request. If the capture is successful,
|
||||||
|
the compositor will send a "flags" event followed by a "ready" event.
|
||||||
|
|
||||||
|
For objects version 2 or lower, wl_shm buffers are always supported, ie.
|
||||||
|
the "buffer" event is guaranteed to be sent.
|
||||||
|
|
||||||
|
If the capture failed, the "failed" event is sent. This can happen anytime
|
||||||
|
before the "ready" event.
|
||||||
|
|
||||||
|
Once either a "ready" or a "failed" event is received, the client should
|
||||||
|
destroy the frame.
|
||||||
|
</description>
|
||||||
|
|
||||||
|
<event name="buffer">
|
||||||
|
<description summary="wl_shm buffer information">
|
||||||
|
Provides information about wl_shm buffer parameters that need to be
|
||||||
|
used for this frame. This event is sent once after the frame is created
|
||||||
|
if wl_shm buffers are supported.
|
||||||
|
</description>
|
||||||
|
<arg name="format" type="uint" enum="wl_shm.format" summary="buffer format"/>
|
||||||
|
<arg name="width" type="uint" summary="buffer width"/>
|
||||||
|
<arg name="height" type="uint" summary="buffer height"/>
|
||||||
|
<arg name="stride" type="uint" summary="buffer stride"/>
|
||||||
|
</event>
|
||||||
|
|
||||||
|
<request name="copy">
|
||||||
|
<description summary="copy the frame">
|
||||||
|
Copy the frame to the supplied buffer. The buffer must have the
|
||||||
|
correct size, see zwlr_screencopy_frame_v1.buffer and
|
||||||
|
zwlr_screencopy_frame_v1.linux_dmabuf. The buffer needs to have a
|
||||||
|
supported format.
|
||||||
|
|
||||||
|
If the frame is successfully copied, "flags" and "ready" events are
|
||||||
|
sent. Otherwise, a "failed" event is sent.
|
||||||
|
</description>
|
||||||
|
<arg name="buffer" type="object" interface="wl_buffer"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<enum name="error">
|
||||||
|
<entry name="already_used" value="0"
|
||||||
|
summary="the object has already been used to copy a wl_buffer"/>
|
||||||
|
<entry name="invalid_buffer" value="1"
|
||||||
|
summary="buffer attributes are invalid"/>
|
||||||
|
</enum>
|
||||||
|
|
||||||
|
<enum name="flags" bitfield="true">
|
||||||
|
<entry name="y_invert" value="1" summary="contents are y-inverted"/>
|
||||||
|
</enum>
|
||||||
|
|
||||||
|
<event name="flags">
|
||||||
|
<description summary="frame flags">
|
||||||
|
Provides flags about the frame. This event is sent once before the
|
||||||
|
"ready" event.
|
||||||
|
</description>
|
||||||
|
<arg name="flags" type="uint" enum="flags" summary="frame flags"/>
|
||||||
|
</event>
|
||||||
|
|
||||||
|
<event name="ready">
|
||||||
|
<description summary="indicates frame is available for reading">
|
||||||
|
Called as soon as the frame is copied, indicating it is available
|
||||||
|
for reading. This event includes the time at which the presentation took place.
|
||||||
|
|
||||||
|
The timestamp is expressed as tv_sec_hi, tv_sec_lo, tv_nsec triples,
|
||||||
|
each component being an unsigned 32-bit value. Whole seconds are in
|
||||||
|
tv_sec which is a 64-bit value combined from tv_sec_hi and tv_sec_lo,
|
||||||
|
and the additional fractional part in tv_nsec as nanoseconds. Hence,
|
||||||
|
for valid timestamps tv_nsec must be in [0, 999999999]. The seconds part
|
||||||
|
may have an arbitrary offset at start.
|
||||||
|
|
||||||
|
After receiving this event, the client should destroy the object.
|
||||||
|
</description>
|
||||||
|
<arg name="tv_sec_hi" type="uint"
|
||||||
|
summary="high 32 bits of the seconds part of the timestamp"/>
|
||||||
|
<arg name="tv_sec_lo" type="uint"
|
||||||
|
summary="low 32 bits of the seconds part of the timestamp"/>
|
||||||
|
<arg name="tv_nsec" type="uint"
|
||||||
|
summary="nanoseconds part of the timestamp"/>
|
||||||
|
</event>
|
||||||
|
|
||||||
|
<event name="failed">
|
||||||
|
<description summary="frame copy failed">
|
||||||
|
This event indicates that the attempted frame copy has failed.
|
||||||
|
|
||||||
|
After receiving this event, the client should destroy the object.
|
||||||
|
</description>
|
||||||
|
</event>
|
||||||
|
|
||||||
|
<request name="destroy" type="destructor">
|
||||||
|
<description summary="delete this object, used or not">
|
||||||
|
Destroys the frame. This request can be sent at any time by the client.
|
||||||
|
</description>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<!-- Version 2 additions -->
|
||||||
|
<request name="copy_with_damage" since="2">
|
||||||
|
<description summary="copy the frame when it's damaged">
|
||||||
|
Same as copy, except it waits until there is damage to copy.
|
||||||
|
</description>
|
||||||
|
<arg name="buffer" type="object" interface="wl_buffer"/>
|
||||||
|
</request>
|
||||||
|
|
||||||
|
<event name="damage" since="2">
|
||||||
|
<description summary="carries the coordinates of the damaged region">
|
||||||
|
This event is sent right before the ready event when copy_with_damage is
|
||||||
|
requested. It may be generated multiple times for each copy_with_damage
|
||||||
|
request.
|
||||||
|
|
||||||
|
The arguments describe a box around an area that has changed since the
|
||||||
|
last copy request that was derived from the current screencopy manager
|
||||||
|
instance.
|
||||||
|
|
||||||
|
The union of all regions received between the call to copy_with_damage
|
||||||
|
and a ready event is the total damage since the prior ready event.
|
||||||
|
</description>
|
||||||
|
<arg name="x" type="uint" summary="damaged x coordinates"/>
|
||||||
|
<arg name="y" type="uint" summary="damaged y coordinates"/>
|
||||||
|
<arg name="width" type="uint" summary="current width"/>
|
||||||
|
<arg name="height" type="uint" summary="current height"/>
|
||||||
|
</event>
|
||||||
|
|
||||||
|
<!-- Version 3 additions -->
|
||||||
|
<event name="linux_dmabuf" since="3">
|
||||||
|
<description summary="linux-dmabuf buffer information">
|
||||||
|
Provides information about linux-dmabuf buffer parameters that need to
|
||||||
|
be used for this frame. This event is sent once after the frame is
|
||||||
|
created if linux-dmabuf buffers are supported.
|
||||||
|
</description>
|
||||||
|
<arg name="format" type="uint" summary="fourcc pixel format"/>
|
||||||
|
<arg name="width" type="uint" summary="buffer width"/>
|
||||||
|
<arg name="height" type="uint" summary="buffer height"/>
|
||||||
|
</event>
|
||||||
|
|
||||||
|
<event name="buffer_done" since="3">
|
||||||
|
<description summary="all buffer types reported">
|
||||||
|
This event is sent once after all buffer events have been sent.
|
||||||
|
|
||||||
|
The client should proceed to create a buffer of one of the supported
|
||||||
|
types, and send a "copy" request.
|
||||||
|
</description>
|
||||||
|
</event>
|
||||||
|
</interface>
|
||||||
|
</protocol>
|
||||||
1383
protocols/xdg-shell.xml
Normal file
1383
protocols/xdg-shell.xml
Normal file
File diff suppressed because it is too large
Load Diff
26
shaders/fragment.glsl
Normal file
26
shaders/fragment.glsl
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#version 130
|
||||||
|
out mediump vec4 color;
|
||||||
|
in mediump vec2 texcoord;
|
||||||
|
uniform sampler2D tex;
|
||||||
|
uniform vec2 cursorPos;
|
||||||
|
uniform vec2 windowSize;
|
||||||
|
uniform vec2 screenshotSize;
|
||||||
|
uniform float flShadow;
|
||||||
|
uniform float flRadius;
|
||||||
|
uniform float cameraScale;
|
||||||
|
uniform bool gridEnabled;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 cursor = vec4(cursorPos.x, windowSize.y - cursorPos.y, 0.0, 1.0);
|
||||||
|
color = mix(
|
||||||
|
texture(tex, texcoord), vec4(0.0, 0.0, 0.0, 0.0),
|
||||||
|
length(cursor - gl_FragCoord) < (flRadius * cameraScale) ? 0.0 : flShadow);
|
||||||
|
|
||||||
|
if(gridEnabled){
|
||||||
|
vec2 uv = texcoord * screenshotSize;
|
||||||
|
if(fract(uv.x) < 0.04f || fract(uv.y) < 0.04f)
|
||||||
|
color = vec4(0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
25
shaders/vertex.glsl
Normal file
25
shaders/vertex.glsl
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#version 130
|
||||||
|
in vec3 aPos;
|
||||||
|
in vec2 aTexCoord;
|
||||||
|
out vec2 texcoord;
|
||||||
|
|
||||||
|
uniform vec2 cameraPos;
|
||||||
|
uniform float cameraScale;
|
||||||
|
uniform vec2 windowSize;
|
||||||
|
uniform vec2 screenshotSize;
|
||||||
|
uniform vec2 cursorPos;
|
||||||
|
|
||||||
|
vec3 to_world(vec3 v) {
|
||||||
|
vec2 ratio = vec2(
|
||||||
|
windowSize.x / screenshotSize.x / cameraScale,
|
||||||
|
windowSize.y / screenshotSize.y / cameraScale);
|
||||||
|
return vec3((v.x / screenshotSize.x * 2.0 - 1.0) / ratio.x,
|
||||||
|
(v.y / screenshotSize.y * 2.0 - 1.0) / ratio.y,
|
||||||
|
v.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = vec4(to_world((aPos - vec3(cameraPos * vec2(1.0, -1.0), 0.0))), 1.0);
|
||||||
|
texcoord = aTexCoord;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user